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java - Clicking on a drawn object

I've got a class called Shape which inherits from JPanel.

A number of sub-classes in turn extend the Shape classes, one for each type of shape.

Each shape has its own overriden paint() method, which draws the respective shape.

I would like to be able to click on any shape, and am trying to implement this logic for now. Please note that each shape has been added to an arrayList.

However, the contains statement always returns false, even when I have clearly clicked inside the shape.

Any ideas?

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1 Answer

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by (71.8m points)

Never override paint() in JPanel rather paintComponent(..)

Im not quite sure I understand however I made a short example which I hope will help. Basically it is a simple JFrame with a DrawingPanel (my own class which extends JPanel and the shapes are drawn on). This panel will create shapes (only 2 for testing) add them to an ArrayList and draw them to the JPanel via paintComponent(..) and a for loop, it also has a MouseAdapter to check for user mouseClicked(..) evnets on the JPanel. When a click is made we iterate through each Shape in the ArrayList and check whether the Shape contains the point or not, and if so prints its class name and uses instance of to check what type of Shape is clicked and prints appropriate message:

enter image description here

Output (after clicking both shapes):

Clicked a java.awt.geom.Rectangle2D$Double

Clicked a rectangle

Clicked a java.awt.geom.Ellipse2D$Double

Clicked a circle


import java.awt.Dimension;
import java.awt.Graphics;
import java.awt.Graphics2D;
import java.awt.Shape;
import java.awt.event.MouseAdapter;
import java.awt.event.MouseEvent;
import java.awt.geom.Ellipse2D;
import java.awt.geom.Rectangle2D;
import java.util.ArrayList;
import javax.swing.JFrame;
import javax.swing.JPanel;
import javax.swing.SwingUtilities;

public class ShapeClicker {

    public ShapeClicker() {
        JFrame frame = new JFrame();
        frame.setTitle("Shape Clicker");



    public static void main(String[] args) {

        //create frame and components on EDT
        SwingUtilities.invokeLater(new Runnable() {
            public void run() {
                new ShapeClicker();

    private void initComponents(JFrame frame) {
        frame.add(new ShapePanel());

//custom panel
class ShapePanel extends JPanel {

    private Shape rect = new Rectangle2D.Double(50, 100, 200, 100);
    private Shape cirlce = new Ellipse2D.Double(260, 100, 100, 100);
    private Dimension dim = new Dimension(450, 300);
    private final ArrayList<Shape> shapes;

    public ShapePanel() {
        shapes = new ArrayList<>();
        addMouseListener(new MouseAdapter() {
            public void mouseClicked(MouseEvent me) {
                for (Shape s : shapes) {
                    if (s.contains(me.getPoint())) {//check if mouse is clicked within shape
                        //we can either just print out the object class name
                        System.out.println("Clicked a "+s.getClass().getName());
                        //or check the shape class we are dealing with using instance of with nested if
                        if (s instanceof Rectangle2D) {
                            System.out.println("Clicked a rectangle");
                        } else if (s instanceof Ellipse2D) {
                            System.out.println("Clicked a circle");

    protected void paintComponent(Graphics grphcs) {
        Graphics2D g2d = (Graphics2D) grphcs;
        for (Shape s : shapes) {

    public Dimension getPreferredSize() {
        return dim;

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